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It has the distinction of being one of the few games which will deal out evenly to two, three, or four players. Four players can play in partnerships, two against two, with partners sitting opposite each other.
A regular 52 card deck is used. Picked up cards are accumulated in a pile to be counted at the end of the round. The dealer deals four cards to each player and four cards face up in the centre these centre cards are laid out separately so that all are visible.
Traditionally, the deal is in twos: However, some players prefer to deal the cards singly. The remainder of the deck is temporarily put aside. After everyone has played their four cards, another hand of four cards is dealt to each player from the remaining cards, but no more cards are dealt to the table after the first deal.
After these cards have been played there is another deal, and this continues until all 52 cards have been dealt this takes 6 deals for 2 players, 4 deals for three players, 3 deals for 4 players.
The dealer must announce "last" when dealing the last cards. After the last cards have been played and the hand scored, the deal passes to the left for the next round.
Starting with the player to the left of the dealer and continuing clockwise, each player in turn must play one card out from hand face up on the table.
This card may or may not capture one or more cards from the table. The Q and Q are on the table, and the Q is played. The player may capture one of the queens from the table but not both.
Example If an eight is played it could capture one, two or three eights from the table. It could also capture a five and a three, or a four and two twos.
If the following cards are on the table: Example A The table contains a build consisting of two threes, announced as a build of six. If you hold a two and an eight, you can add the two to the build announcing "building 8".
The next player, holding an ace and a nine, could then add the ace and say "building 9". The capturing number of a multiple build can never be changed.
If the original build of two threes in the above example had been announced as building three rather than building six , it would not be possible for a player holding a two and a five to add the two to the build, making five, not for a player holding a two and an eight to add the two making eight.
Example B The table contains an ace, a two and a four; the ace and the four have been combined by a previous player into a build of five.
You hold a three, an eight and a ten. You can play your three onto the single five-build and announce "building eight", but you are not allowed to incorporate the two from the table into this build to make it a build of ten.
Example C The table contains a three and a four, built into a seven, and a separate nine. You hold a two and a nine. You can play your two, combining it with the seven-build to make nine, and at the same time incorporate the nine on the table into the build, converting it to a multiple build and saying "building nine".
Example The table contains a 9-build consisting of a 5 and a 4, and there is also a 3 on the table. You hold a six and two nines. You can play your 6, combining it with the 3 and the existing build to make a new multiple build of 9.
Then on your next turn provided that no one else captured you could add one of the nines from your hand to the build. Finally, on the following turn, you could capture the whole build with your second nine.
Note that when making or adding to a build, you must contribute a card to it from your hand. You cannot just combine various cards which are already on the table to form a build.
Note also that once a build contains more than one card or sets of cards which add to the capturing number, it is a multiple build and the capturing number can no longer be changed.
There is a multiple 8-build of on the table, and there is also a loose 6 on the table. In your hand you have 2, 8, 8, You may add one of your 8s to the build, making , or to add your 2 together with the 6 on the table, making , still with capture value 8.
You cannot use your 2 to change the capture value to When all the cards have been played in the final deal, the last player who made a capture also wins any cards which are left on the table these cards are sometimes known as the residue.
That is why it is important that the dealer should announce "last" when dealing the last cards. Each player or team counts their score based on the pile of cards they have won.
Face cards may only be captured with other face cards and do not have a numerical value. You can only capture 1 face card at a time.
Combine and pair at the same time to capture even more cards. You may execute both of the above capturing methods if the cards on the table support the maneuver.
For instance, if you have an 8 in your hand, and the table shows a 3, 5, and 8, you can combine the 3 and 5 and capture the matching 8 at the same time.
Earn extra points by capturing all the cards on the table. For instance, if you have a 10 in your hand, and an Ace, 2, 3, and 4 on the table, you may capture all 4 cards on the table at one time.
The face-up card will indicate a sweep when you start to score your cards. Choose a card from your hand and lay it face-up next to the other cards on the table.
The card you played becomes one of the face-up cards in the middle of the table that other plays can now capture.
You are allowed to trail a card even if that card could be used to capture. Following a sweep, a player can only trail. Deal 4 more cards to each player when someone runs out of cards.
Do this throughout the course of the game until all of the reserve cards have been dealt. Combine a card in your hand with a card on the table to create a build.
To create a build, you must have a card in your hand that can later be used to capture the build. Place the card from your hand on top of and slightly lower than the card on the table, so that you can see the number on the bottom card.
Then, declare the number you are building. You cannot capture the build in the same turn it is created. If an opposing player has an 8 as well, they could capture the build on their next turn before you.
If you have more than 1 of the same card value in your hand, you may want to combine them in a build to capture them all.
Use more than 2 cards to help make builds. For instance, if there is an Ace, 2, and 3 on the table, and you have an Ace and 7 in your hand, you could combine those 3 cards on the table with your Ace to build a 7.
On your next turn, you would capture all of those cards, unless another player has a 7 and captures them first. Combine 2 or more builds together to create a multiple build.
Multiple builds are 2 or more combinations of the same card value. The person creating the multiple build must announce the value they are building.
A player may capture a multiple build by playing a card of the same value as announced by the person making the build.
All cards in a multiple build should be placed in the middle of the table on top of each other, with the value of each card visible.
The value of a multiple build can never change. This makes multiple builds a safer play than single builds, because they are harder to steal.
Capture a build by playing a card of the same rank. The player will announce what rank they are building when they make the build.
A player must then play a 6 to capture the build. You cannot simply trail a card. Add cards to a single build if you have a card matching the total value.
For example, say a player combines a 2 and 6 to make an 8-build. If you have an Ace and 9 in your hand, you can add the Ace to make a 9-build. You may not trail with the capturing card.
Use cards on the table to add to a multiple build. For instance, say there is a 2, 5, and 10 on the table, and the 2 and 5 are combined into a 7-build.
You hold a 3 and a You can play your 3, combining it with the 7-build to make 10, and at the same time, incorporate the 10 on the table, turning it into a multiple build.
It will always remain the same value as declared by the person who created the build. You cannot use cards on the table to add to the value of a single build.
Take in loose cards on the table that add up to the same number as the build. For example, you just made a 9-build and there is a 5 on the table.
Your opponent plays a 4. On your next turn, you can take in the 5 and 4 at the same time you capture the 9-build. Hand all remaining cards to the last player who made a capture.
The game ends after all cards have been played after the final deal. The cards left on the table after all cards have been played are awarded to the last person to make a capture.
Award 3 points to the person with the most captured cards. If there is a tie for the most number of cards, no one receives points.
Sort out the spades while you count. This indicates a sweep, and each sweep earns the player an additional 1 point. Give 1 point to the person who captured the most spades.
The player who captured the most spades gets 1 point. If there is a tie for most number of spades, no points are awarded.
Sort out the Aces, 10 of diamonds, and 2 of spades. Each captured Ace counts as 1 point. The 10 of diamonds is worth 2 points, while the 2 of spades is worth 1 point.